AI Insights · Timothy · October 2021
Top 5 Disney Games on Android in Slovenia Q3 2021
Discover the performance of the top 5 Disney games on the Android platform in Slovenia during Q3 2021, including weekly downloads, revenue, and active user trends.
Throughout the third quarter of 2021, the top Disney games on the Android platform in Slovenia showcased varied performance metrics. Here’s a closer look at the trends for each game, based on Sensor Tower data.
MARVEL Future Revolution from Netmarble saw its weekly revenue peak at around $101 in the last week of August, gradually declining to $28 by the end of September. Weekly downloads started strong at 826 in the first week of the quarter but dropped significantly to 84 in the closing week. Active users followed a similar trend, starting at 682 and decreasing to 247 by the end of the quarter.
MARVEL Future Fight, also from Netmarble, experienced a notable increase in weekly revenue, peaking at approximately $265 in early August before tapering off to $45 by the end of September. Downloads remained relatively stable, with a slight peak at 100 in mid-September, while active users hovered around 600, with a slight dip to 512 by the end of the quarter.
LEGO® Star Wars™: TFA from Warner Bros. International Enterprises maintained consistent download numbers throughout the quarter, ranging from 41 to 72 weekly downloads. Active user numbers showed a mild fluctuation, peaking at 82 in mid-September and ending at 52 by the last week of the quarter.
MARVEL Strike Force: Squad RPG by Scopely had a dynamic quarter, with weekly revenue peaking at $556 in mid-August and dropping to $138 by the end of September. Downloads saw a slight decline, from 78 in late July to 56 by the end of the quarter. Active users remained relatively stable, averaging around 400 throughout the quarter.
Star Wars™: Galaxy of Heroes from ELECTRONIC ARTS showed strong weekly revenue, peaking at $922 at the end of June and gradually decreasing to $227 by the end of September. Downloads fluctuated slightly, peaking at 55 in mid-September. The game enjoyed a high number of active users, starting at 2836 and maintaining a steady figure around 2700 towards the end of the quarter.
For more detailed insights and a comprehensive analysis of app performance, visit Sensor Tower.